
Archer: Danger Phone
In ARCHER: DANGER PHONE, the world economy has been plunged into chaos – and the only way to survive is to lead your team of hapless spies in a global cryptocurrency operation that’s just crazy enough to work! You’re in charge of your own dysfunctional espionage agency in this narrative-driven idle game.
RULES & RESPONSABILITIES
Lead Game Designer
Own development of new features
Create feature documentation, wireframes, and roadmaps, communicating and aligning with Engineers, Artists, and QA
Organize and execute playtest and customer interviews
Manage the Design team on LiveOps
Constantly analyze data and come up with Brainstorms, A/B Tets and other solutions
CHALLENGES
Understading all aspects of the game design, during its Liveops
Working with a famous IP such as Archer
Aligning with the team on the development of new feature while working from home
Identifying players frustrations and needs
Operating together with our partner companies ESG and Beamable
Depending on approval from external partners like Disney and Floyd County
Analyzing players behaviour through dashboards and graphs
Developing a consistent plan to release additional content to players
Functioning towards constant improvement and matching our partners KPIs
LEARNINGS
Created several documentation to facilitate the spread of information and onboarding of new designers
Organized meetings followed by weekely sync ups, to ensure the team communicated any concern during the development of the features
Had constant meetings with the designers and the analytics team to understand the friction points and act upon it
Built tool to operation standards and ease design tasks
Planned art-heavy features weeks ahead, considering the approval time from our external partners
Facilitated multiple brainstorm sessions to ideate solutions for our players frustations
Developed a roadmap and aligned with the team on our tasks to ensure new content was constently delivered to players